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Showing posts with the label Infinity Blade II

Infinity Blade - iPad Game Review

I have recently reviewed Infinity Blade II . After playing for a while I was curious to check out the original game. It is almost exactly like the sequel, except for the keys (which are mostly annoying), gems (which quite frankly I'm not sure are necessary). There is a little difference that I found a major improvement, however - in the middle of the battles, on both games you have little cut-scenes at certain damage levels on your enemies. Then they jump back, fall back, or just fall. In the first game, it doesn't matter if you just started hitting - the cut-scene starts. That  means that instead of getting in 4-6 hits and a combo, you get a tiny amount of damage. That is quite annoying, and it was fixed on Infinity Blade II. Overall, pretty good, albeit quite repetitive. The system whereas you keep beginning again (in the first game, you are supposed to be the son of the last warrior who died, continuously. Why you get all his stuff AND experience? No idea) is a great ...

Infinity Blade II - iPad Game Review

Infinity Blade II had such great reviews that I had to try it. It is quite large - 1GB - and it was the largest app I have purchased on the iPad, but the download was quite fast - a bit surprising as the Popular Science issues aren't that much smaller and take a lot of time to download. The game graphics are very good, and it uses the Unreal Engine. The story seems a bit shallow (specially for someone who didn't play the first game), and the gameplay almost exclusively consists of battles. The battle system is interesting. You can swipe to strike, and have a block and dodge icons. You can also do parries by swiping on the direction of the incoming sword. You also have RPG elements, as well as an inventory. You seem to get items sometimes, but mostly you purchase with money that you get on battles, on treasures along the way, and on money bags that you can touch on the scenary. Overall I like it, but I can't help but feel that the control system is clunky compared ...