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Showing posts from December, 2017

Fight and Flight - Book Review

Fight and Flight, by Scott Meyer, is the fourth book in the Magic 2.0 series, where people discover they are in a computer program and develop software that works as magic. On this one, they decide to practice their skill in defense and attack, and accidentally  make an enormous mess that they need to clean up. As usual, silly but great fun.

Cursors snags between multiple monitors - Problem Solved

I've been a bit annoyed by the transition of the cursor between my new 2560x1440 monitor and my very, very old 1680x1050 monitors. The cursor always seem to snag on the top and bottom. It was easy to solve, though - Displayfusion has a "Prevent mouse cursor from snagging on unaligned monitor edges" option on Setting->Mouse. This solved it.

Everspace - PC Game Review

Everspace is a roguelike space fighter game. I imagine that sound weird, but the roguelike elements came from how the game is structured - you jump into different areas of space, which can have lots of things for you to loot, dangerous enemies, or anything in between. It also has an element that I've seen a few times that I really like - while you WILL die a lot, some stuff passes between game runs. That includes, among others, credits and blueprints. Credits can be used to buy perks between launches (although you MUST use all your credits before start), which add tons of things, including the ability to have more guns, other ship types, engine power, loot, etc. Blueprints can be used to craft stuff such as guns, shields, mods and other items. There is also a lot of looting, both for credits, blueprints (which are kind of rare) and other elements that are used for crafting. Gunfights are fun enough, with some strategy elements - for example, some guns are good against s

Prey - Game Review

Prey is a very nice sci-fi FPS/RPG that takes place in a space station, against aliens. It has a big System Shock feeling to it, including some cyberpunk aspects such as the ability to install Neuromods - effectively an excuse to unlock abilities - such as extra strength (makes no sense in the Neuromod context, but let's go with it...), hacking, repair, etc. The RPG aspect is pretty well developed, and I really liked how you get little pointless item across the station, but can then recycle them as materials to build stuff, as long as you find their schematics. Another nice thing is how clever the fighting feels, with turrets, environmental dangers, etc. Overall, strongly recommended for fans of the genre/theme.

Shadow Tactics: Blades of the Shogun - PC Game Review

Shadow Tactics: Blades of the Shogun is a pretty though tactical stealth game. You take control of a few different units, each with their abilities in missions for a new Shogun in Japan. Graphics are great, but sometimes it can be hard to find the right thing to do after the start missions. Also, the level load time is so bad they added a warning that the game is not locked up :-). A nice thing is that while there are clear paths that the game prepare for you, you are able to do whatever you like, as long as it works. Overall, pretty good if you like the game genre and have a lot of patient for saving and retrying till you get it right.