Overload - PC Game Review
Overload is basically Descent, the 90s game, with nicer graphics. It is even made by some of the same people.
For those that didn't play it (which I imagine, by this point is pretty much everyone) it was SF shooter, where you took your ship and went into basically tunnels to shoot other ships, look for keys and then overload reactors. The biggest novelty was that you could move in every direction.
If that is bad or good, that is up to you. At least for now, I have enjoyed it - there is something about the movement and dodging the ships that I really like (using the keyboard - and somehow I immediately remembered what the extra movement keys were, even 20 years after).
Graphics are nice, although nothing fancy. But there is probably no need for it.
The story so far is exquisitely boring, and much better skipped.
There are also some secrets (just as in 90s games) and upgrade points. The helper from Descent 2 is back (this form in holo form, which makes more sense than the original) - you just press Z and it shows where you need to go. This is quite welcome, as the biggest problem with this game sub genre is that the corridors tend to be generic and easy to get lost into.
Overall, interesting for fans of the original. No idea how fun it is for new users.
For those that didn't play it (which I imagine, by this point is pretty much everyone) it was SF shooter, where you took your ship and went into basically tunnels to shoot other ships, look for keys and then overload reactors. The biggest novelty was that you could move in every direction.
If that is bad or good, that is up to you. At least for now, I have enjoyed it - there is something about the movement and dodging the ships that I really like (using the keyboard - and somehow I immediately remembered what the extra movement keys were, even 20 years after).
Graphics are nice, although nothing fancy. But there is probably no need for it.
The story so far is exquisitely boring, and much better skipped.
There are also some secrets (just as in 90s games) and upgrade points. The helper from Descent 2 is back (this form in holo form, which makes more sense than the original) - you just press Z and it shows where you need to go. This is quite welcome, as the biggest problem with this game sub genre is that the corridors tend to be generic and easy to get lost into.
Overall, interesting for fans of the original. No idea how fun it is for new users.
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