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Showing posts with the label roguelike

Desktop Dungeons - PC Game Review

Desktop Dungeons is an interesting roguelike with retro graphics in which levels almost feel like a puzzle. Mostly you go around fighting enemies (that do not move at all). You get a nice prediction of what will happen on your next attack, and can go around walking through undiscovered tiles to regain health. You will slowly improve your level so that you can kill the harder enemies in the maze. It can be pretty though since the difficulty is calculated so that you will use the spells and special actions on a nearly exact manner. It ends up being a bit too tough for me, otherwise I would consider it to be quite fun.

Risk of Rain - PC Game Review

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Risk of Rain is an action platformer. It has random spawning enemies, retro graphics, and roguelike elements. It is fairly hard, and there are several interesting items you can purchase spread randomly around the game. The soundtrack has some pretty good tracks (mixed with some other I didn't care for). Overall, I don't like it. I feel it'd be nicer if there was a sense of progression between games (such as Rogue Legacy). Of course, I am not a big fan of platformers.

Spelunky - PC Game Review

Spelunky is a rogue-like platformer, which features dynamic level construction and destructible areas. In principle, it sounds very nice. The graphics are OK, but I found the actual gameplay only so-so. The music is repetitive and annoying, and it seems to forget that I want to use the keyboard - so I have to use the controller or the mouse to reset every single time. Overall, not recommended.

Rogue Legacy - PC Game Review

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Rogue Legacy is a (very hard) platformer with a playing field that changes every time. And every time you kill, you can restart, but with a couple of major details: you keep whatever gold you had AND you pick one of your descendants to play (that is the legacy part, of course). Here is where you upgrade, mostly. Each descendant can have several characteristics, including being a dwarf, a giant, color blind, near sighted, and much more. Later in the game you can also unlock other types - such as a miner (gets more loot, but is weaker), mage (can choose between spells), and more. Each hero has its own spell, although some can switch between several. This hero had dizziness problem. And text is also inverted... This hero is near sighted. Graphics are obviously a little on the retro side, but are pretty good. There are plenty of unlocks, too. What I don't like is - this is in the rogue style, so it is pretty hard and you will probably die often. Also (and that is...

FTL - Faster than Light - PC Game Review

FTL is a roguelike space game. You control a ship and try to outrun a fleet chasing you. Sound and graphics are retro. Gameplay is almost great, except that the game can be very hard and it is easy to be killed because of luck. I can't help but think that a game save feature would be a good idea here. Other than that, the game is fun. Most of the game revolves around picking your next jump and fighting enemy ships (the mechanics are simple but somewhat fun). Placing your crew to best effect is a big deal, as you can have better dodge, shield recharges, gun recharges, etc. You also have to move them around to fix any damage to the ship. You also have to manage power to various systems, and upgrade your ship with whatever scrap you get in the way. There are also stores where you can hire crew, buy and sell parts and get your ship fixed. Overall, the game is OK, unless you like VERY hard roguelike games, in which case it is pretty good.

Weird Worlds: return to infinite space - PC Game Review

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Weird Worlds: return to infinite space is defined as "a hybrid roguelike game of space exploration, adventure and starship combat". Alien Proctologist? You can choose between a science, a pirate or military vessel, each with different capabilities and goals (meeting aliens, getting goods, etc). Most of the game revolves around traveling to new planets, where you can get new ship pieces, or goods you can trade elsewhere. I found the trade system to be a little baffling - you have to trade an item for another with equal value. So if you have several low value items, you can't use them to get a higher one (at least I couldn't see how to do it). You can also hire mercenaries or acquire new ships on the way. On some systems there might be other ships, at which point they might trade with you or start combat. On a game like this, combat is a big part of the fun. Frankly, I either didn't get or really didn't enjoy it on this one. Graphics and sound ar...