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Red Dead Redemption 2 - PC Black Screen

 I just tried Red Dead Redemption 2, and got a black screen on all my monitors. Couldn't get back except by turning off the computer. I have solved this by going to the GeForce Experience before running, choosing the game and switching from full screen to Windowed Borderless. It then proceeded to run normally. It is pretty boring so far, but it does work.

Future Visions - Book Review

 Future Visions is a collection of SF short stories, free as an e-book and comissioned by Microsoft - supposedly inspired by the tech they have/are developing (in 2015, I presume by the book year). There certainly are many good authors in the mix, such as David Brin, Robert J. Sawyer, Elizabeth Bear and others. Overall, it was interesting enough, specially for free, but not particularly memorable.

Siege of Centauri - PC Game Review

 Siege of Centauri is a Tower Defense game by Stardock. I have been playing their games since the late 90s, and the description seemed nice enough, so when a nice discount came around I got it, despite the mixed reviews. Siege of Centauri mostly follows the classic TD conventions. You have paths, several types of towers, and can place and upgrade them. I don't see much that is new, except the focus on choosing upgrades for your towers before launching a level. Graphics are OK, but seems far enough away on regular zoom to be silly. I also find hard to distinguish towers at a glance, which is annoying. I still haven't played much, but so far it seems OK. It is not great fun, but it is also not bad. Update: Finished the campaign (6.5 h). It's not great, but it is certainly well worth the money at sales price.

Deep Rock Galactic - PC Game Review

 Deep Rock Galactic is a pretty unusual game- a FPS mixed with mining and destructible environments.  You go around on procedurally generated caves, digging for specific minerals. And sometimes you are attacked by monsters. All that has Co-Op built in (never used it though). Graphics are pretty good, but I found the actually looking around for the minerals to be more annoying than fun. Also I felt quite claustrophobic around the whole thing, and had to discover a few things the tutorial didn't show. Controls could be a little fiddly. Sometimes I'd try to fire or dig and it just wouldn't start. Graphics and sound is pretty good. Overall, interesting, but for whatever reason I didn't find it entertaining at all.

Control - PC Game Review

 Control is an horror adventure/FPS.  It reminds me strongly of F.E.A.R, although it is quite different in many ways, and both the story and game seems to be much more elaborate. I like a lot of things about it, including the self-recharging gun, the number of upgrades, the telekinetic powers and the Lovecraft feel of the story so far. One thing I really like that I can't recall seeing elsewhere in this way, is the assist menu - which has a bunch of options to tune the game difficulty the way you want, including immortality. Very useful. So far, I really like it. Update: I've finished the main story (about 13 hours, which seems crazy short, considering I took quite a few side missions). It was pretty good, just short. There is more content, including DLC that was included in this version.

Cursed - Book Review

 Just finished Cursed, by Thomas Wheeler.  First I saw the series on Netflix. It was OK, definitely not great. I read a Frank Miller interview that implied that the book and series complement each other (not really), so I decided to get the book. The story, an Arthurian myth about a magic girl that gets Excalibur (never called that on the book, AFAIK) is almost the same. The book has some different details, and like 3 times the use of magic (which I liked, as the lack of use of the main series topic bothered me in the series). There are illustrations by Frank Miller, but most are not great. By the end of the book I kind of liked them. Overall, very nice, and as usual, better than the series.

Idle Idle GameDev - Android Game Review

 Idle Idle GameDev is another idle game for Android.  These are named so because they "keep running" in the background (i.e. when you get they generate results that look like they were running). Developers love them because they can be very addictive (with the sense of accomplishment because of easy upgrades), they are easy to monetize (just sell points for upgrades or time boosts) and you can extend gameplay by having reboots with upgrades. All of these apply here. Also, the whole UI are basic forms - I'd make fun of them, but it makes sense in the context. On one hand, I really like the concept, and it has plenty of great ideas. I've played for quite a while and unlocked almost all visible upgrades. However, it is pretty buggy, specially skipping over updates - like showing having upgrade points except that you don't, after a while you discover this. Also, things like dropping all employees from bug fixing, and it still runs for who knows what reason. So I can r...