Defender's Quest: Valley of the Forgotten - PC Game Review
At a first look, Defender's Quest: Valley of the Forgotten looks like another Flash TD game.
The graphics (VERY retro), sound and the fact that it is written in Flash all contribute to this impression.
However, the game has a very nice, well told story and the TD elements have plenty of room for different tactics and strategies.
TD is done with fighters you either recruit automatically on the story or for scrap (the game's credits) on towns. That alone is a major element as they are expensive and get more so with each added recruit. Types are berserks (sword fighters), archers, healers, knights (sword fighters with heavy armor and that pierce enemy armor), ice mages and dragons.
You place them in the maze, as usual. However, each one has a small cost in Psi (power units that you get on the start, as well as for killing enemies), so you can't just hire lots of them without thinking. Each kind of unit has different powers that are only available at different upgrades.
There is a RPG element on character progression. You get nicely different powers per class, as well as different bonus. You also have to buy better weapons and armor as you along.
The only person you control directly is the main character, Azra, which calls your team into the field as well as having limited powers (such as lightning, healing, fire, etc). These are not always vital but you will probably need at the higher battle levels.
That brings me to the battle levels. You have 4 - Casual, Normal, Advanced and Extreme. Casual is really easy, but you only get minimal experience and scrap. As difficulty advances, you get plenty of both, as well as unique items such as special weapons and armor.
As I see a certain amount of grinding on your part is expected - that is, you are expected to go back to earlier battles in levels that were originally too hard, but that get easier and easier as your team levels up, you get more people on your team and better gear. That in turn allows you to face later levels.
This could be pretty annoying, but the game has nice time accelerators - from 1/2 to 4 times. On many later battles you can just leave at 4 times with occasional pauses for upgrades.
Overall, I really like the game. Strongly recommended for TD fans that prefer nice game mechanics to fancy graphics.
The graphics (VERY retro), sound and the fact that it is written in Flash all contribute to this impression.
However, the game has a very nice, well told story and the TD elements have plenty of room for different tactics and strategies.
TD is done with fighters you either recruit automatically on the story or for scrap (the game's credits) on towns. That alone is a major element as they are expensive and get more so with each added recruit. Types are berserks (sword fighters), archers, healers, knights (sword fighters with heavy armor and that pierce enemy armor), ice mages and dragons.
You place them in the maze, as usual. However, each one has a small cost in Psi (power units that you get on the start, as well as for killing enemies), so you can't just hire lots of them without thinking. Each kind of unit has different powers that are only available at different upgrades.
There is a RPG element on character progression. You get nicely different powers per class, as well as different bonus. You also have to buy better weapons and armor as you along.
The only person you control directly is the main character, Azra, which calls your team into the field as well as having limited powers (such as lightning, healing, fire, etc). These are not always vital but you will probably need at the higher battle levels.
That brings me to the battle levels. You have 4 - Casual, Normal, Advanced and Extreme. Casual is really easy, but you only get minimal experience and scrap. As difficulty advances, you get plenty of both, as well as unique items such as special weapons and armor.
As I see a certain amount of grinding on your part is expected - that is, you are expected to go back to earlier battles in levels that were originally too hard, but that get easier and easier as your team levels up, you get more people on your team and better gear. That in turn allows you to face later levels.
This could be pretty annoying, but the game has nice time accelerators - from 1/2 to 4 times. On many later battles you can just leave at 4 times with occasional pauses for upgrades.
Overall, I really like the game. Strongly recommended for TD fans that prefer nice game mechanics to fancy graphics.
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